From prompt tools to editable scenes

Build scenes, arrange shots, and generate assets from one visual editor.

SceneOS is designed as an AI-native scene editor: worlds, viewpoints, edits, media variants, and recipes all stay in one graph so the work feels directed, not fragmented.

  • 01 World state as editable scene context
  • 02 Graph-native orchestration and cloning
  • 03 Media variants and reusable recipes
Production Graph Editable Scene
TEXT Scene Brief

Night chase through rain-soaked streets.

WORLD City World

Viewpoints, panorama edits, captured shots.

VIDEO Shot Generator

Model routing, audio flag, variant control.

ASSET Media Variants

Small, high, HLS, share-ready outputs.

Product Stack

One platform, four surfaces.

Editing Layer

Graph editing, node families, persistence, media variants, routing, and world state management.

Shot Layer

Storyboards, shot planning, camera viewpoints, prompt systems, world edits, and iterative review.

Recipe Layer

Recipes, templates, read-only shares, clone flows, and creator publishing as reusable scene compositions.

Team Layer

Team scopes, shared projects, asset entitlements, usage control, and billing against real editing workflows.

Execution Load

Pipeline Pulse

81 Tapies / active run
world merge video queue asset pack

Model Mix

Router Split

3 providers live
62% video load
Seedance Kling VEO

Delivery Matrix

Variant Coverage

12 outputs tracked
16:9 master 1:1 social 9:16 cutdown

Workspace

Projects, recipes, and execution scopes.

Team Shared Updated 4m ago

Rain District Chase

World-backed action sequence with persistent viewpoints, storyboard shots, and video output variants.

World v3 7 Shots 3 Variants
Private Updated 22m ago

Glasshouse Monologue

Intimate interior drama with controlled lighting beats, character continuity, and dialogue-first world patches.

World v1 4 Shots Audio On
Recipe Updated 1h ago

Orbit Market Launch

Stylized commercial world with product hero angles, motion graphics beats, and recipe-ready delivery variants.

World v2 6 Shots Cloneable

Project Detail

Rain District Chase

World-backed action sequence with persistent viewpoints, storyboard shots, and video output variants.

World
v3
Shots
7
Variants
3
Scope
Team Shared

Autonomous Dev

Next Execution

Inspecting

Checking providers, canvas stage, and generated outputs.

  • Runtime check pending

Runtime

Provider Readiness

Checking
--LLM --Image --Video

Waiting for `/api/health`.

Generated Media

Recent Outputs

0 files
  • No generated outputs indexed yet.

Recipe Library

  • Car Chase Cold Open
  • Neon City Establishing Shot
  • Character Continuity Pack

Execution Queue

  • Seedance 2.0Rendering
  • Kling Omni EditQueued
  • World Patch MergeReady

Ops Timeline

Daily Throughput

6 runs today
briefing world patch delivery

Canvas Runtime

Direct the scene, not the dashboard.

recipe live 2 runs active team shared
Rain District Chase seedance 2.0 / world-linked / 1080p

Start The Thread

Lock the world before you generate.

Add a reference image first. Then grow the world, shots, outputs, and review only when the scene needs them.

Scene Editor

One editable scene thread.

01 Brief Locked context stable
02 Reference Set hero frame attached
03 World Synced 12 patches linked
04 Render Live shot lane active
prompt lock image ref world branch render pulse export sync
QUEUE World Patch Merge
SYNC Variant Publish
ingest reference world state generation delivery
TEXT stable Scene Brief

Night pursuit. Driver tension.

IMAGE hero ref Hero Frame

driver plate · wet windshield · police spill

WORLD 12 patches City World v3

4 viewpoints · 2 branches

VIDEO 2 runs Shot Generator

Seedance 2.0 · 1080p · 5s

OUTPUT 4 variants Asset Variants

high · hls · social

World Editor

Continuity, not just generation.

World v3 / Viewpoint B Panorama Edit Ready
TAKE 04 Driver Interior Beat continuity lock · cockpit branch
signal locked patch sync 12/12 grade stable

Shot Strip

4 coverage beats
Coverage Timeline 00:00 - 00:18
brief patch grade export
patch sync grade hold coverage lock publish gate

Runs

Generated media history.

Run Ledger

Indexing generated assets

SceneOS reads generated images, videos, and manifest-backed runs from the local workspace.

--videos --images --manifest runs

Latest Video

No video indexed

Waiting

Unified Runs

Review Queue

0
  • No runs indexed yet.

Review / Recipe

Select a run

Idle
Provider
--
Project
--
Updated
--

Videos

Output Files

0
  • No videos indexed yet.

Images

Reference Files

0
  • No images indexed yet.