Night chase through rain-soaked streets.
SceneOS is designed as an AI-native scene editor: worlds, viewpoints, edits, media variants, and recipes all stay in one graph so the work feels directed, not fragmented.
- 01 World state as editable scene context
- 02 Graph-native orchestration and cloning
- 03 Media variants and reusable recipes
Viewpoints, panorama edits, captured shots.
Model routing, audio flag, variant control.
Small, high, HLS, share-ready outputs.
Product Stack
One platform, four surfaces.
Editing Layer
Graph editing, node families, persistence, media variants, routing, and world state management.
Shot Layer
Storyboards, shot planning, camera viewpoints, prompt systems, world edits, and iterative review.
Recipe Layer
Recipes, templates, read-only shares, clone flows, and creator publishing as reusable scene compositions.
Team Layer
Team scopes, shared projects, asset entitlements, usage control, and billing against real editing workflows.
Execution Load
Pipeline Pulse
Model Mix
Router Split
Delivery Matrix
Variant Coverage
Workspace
Projects, recipes, and execution scopes.
Rain District Chase
World-backed action sequence with persistent viewpoints, storyboard shots, and video output variants.
Glasshouse Monologue
Intimate interior drama with controlled lighting beats, character continuity, and dialogue-first world patches.
Orbit Market Launch
Stylized commercial world with product hero angles, motion graphics beats, and recipe-ready delivery variants.
Project Detail
Rain District Chase
World-backed action sequence with persistent viewpoints, storyboard shots, and video output variants.
- World
- v3
- Shots
- 7
- Variants
- 3
- Scope
- Team Shared
Autonomous Dev
Next Execution
Checking providers, canvas stage, and generated outputs.
- Runtime check pending
Runtime
Provider Readiness
Waiting for `/api/health`.
Generated Media
Recent Outputs
- No generated outputs indexed yet.
Recipe Library
- Car Chase Cold Open
- Neon City Establishing Shot
- Character Continuity Pack
Execution Queue
- Seedance 2.0Rendering
- Kling Omni EditQueued
- World Patch MergeReady
Ops Timeline
Daily Throughput
Canvas Runtime
Direct the scene, not the dashboard.
Start The Thread
Lock the world before you generate.
Add a reference image first. Then grow the world, shots, outputs, and review only when the scene needs them.
Scene Editor
One editable scene thread.
Night pursuit. Driver tension.
driver plate · wet windshield · police spill
4 viewpoints · 2 branches
Seedance 2.0 · 1080p · 5s
high · hls · social
World Editor
Continuity, not just generation.
Runs
Generated media history.
Run Ledger
Indexing generated assets
SceneOS reads generated images, videos, and manifest-backed runs from the local workspace.
Latest Video
No video indexed
Unified Runs
Review Queue
- No runs indexed yet.
Review / Recipe
Select a run
Videos
Output Files
- No videos indexed yet.
Images
Reference Files
- No images indexed yet.